Whether the segment ahead is a 50 mile segment or a 5 mile segment, the train will wait until the other train has completely cleared the next signal. Trains can only "see" what's on the segment ahead of the signal they are behind. Understanding how signals work is also important to designing tracks. Judicious use of cross-overs is also very helpful, in my opinion. In my limited experience so far, once you get the hang of it it's fairly easy to dedicate a track to just one or two trains. Some people use cross-overs to help traffic, others say cross-overs are the worst thing ever and should be avoided at all costs. There are two schools of thought, but the common element is to minimize the number of trains per track and preferably only have one per track. ![]() There are some very good guides and tips in the forums at. There is a definite art to managing tracks in this game and it can be frustrating. This is something i do really miss on Sid Meier's Railroads. The signalling system was thousand times better on transport tycoon deluxe (laying down the tracks, placing signals on every point you want for one way / double direction) - it was able to have a huge amount of trains on one single track with options to wait / pass for other trains on sidetracks. The first one says: "Oh hello, the track is free, come on train." while the second one says "Haha, got you, track is busy." If you're seeing 2 signals behind each other, they won't work right. ![]() It's very important to control the placements of the signals. ![]() On medium settings you have to wait some time, until a train may move. The train with higher priority will pass and the lower priority one will wait. On easy settings, the trains will pass each other on the same tracks. It depends on the choosed tracks difficultie, how trains will handle a situation like this.īecause you're NOT able to set the signals by your own and have to trust the "automatic placement" by laying down the tracks, i would only recommend to set the difficulty to EASY or MEDIUM and NOT to HARD.
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